Physical damage is calculated by multiplying your base damage with attack/defense and STR/VIT function:

__Damage____=__*(WeaponDMG*__× (__*Attack*−*EnemyDefense*)__× 1.5 + (__*STR*−*EnemyVIT)*__× 2)__*25*

- Decimals in the final answer are dropped.
- The exact damage dealt is subject to any status effects, multiple hits, and/or critical hits.
- If enemy defense exceeds the amount of attack, the defense is calculated as if it was equal to the attack, likewise, if enemy VIT exceeds the amount of STR, the VIT is calculated as if it was equal to the STR, resulting in 0.
- For instance, using Adel's Ragnarok as an example:

*(257 × (859 − 1244) × 1.5 + (200 − 150) × 2) / 25*- The above function would result in -5932 damage; which is impossible, therefore it would be calculated as:
*(257 × (859 − 859) × 1.5 + (200 − 150) × 2) / 25*- Which would result in 4 damage.